Ray’s the Dead End of 2015 Update

Hello all!

We wanted to get one more update out to you before the end of the year. So here it is!


Ray’s the Dead at PSX

First! A quick reminder that Shawn, Aenne, and Chris will be at PSX in San Francisco this weekend (Dec 5th and 6th) to demo Ray’s the Dead! We’ll be in the Adult Swim booth. If you’ll be there, please stop by and say hello! If you don’t we’ll be sad. I hear there may be some exclusive posters handed out…

Progress Update

The story of Ray’s the Dead will take place across 5 Chapters. Each chapter consists of anywhere from 4 to 9 levels. At the moment, Ray’s the Dead will have somewhere between 30 – 35 levels. (though this number fluctuates up and down all the time)

For the last couple of months we have been holding tight to a strict schedule that has us getting each chapter of the game, one by one, to a point where we can start putting it in the hands of others for playtesting. This is no small feat as it requires nearly every aspect of the levels to be (pretty much) done.

The biggest challenge we’ve had to overcome in this process is making sure everything from gameplay mechanics to story elements are clearly presented to the player. It can be a hard lesson, but when you work on something for so long, you forget that that everything you know about the game isn’t always apparent to those that are playing the game for the first time.

There are a number of reasons this has been such a challenge. Ray’s the Dead has a really unusual type of gameplay that can be hard for players to wrap their heads around. Also, Ray’s the Dead features a rather intricate story, starring a cast of characters that can’t even talk! So needless to say we’ve had our fair share of challenges to overcome.

Between our work on the demo, and the back and forth with Adult Swim on the chapters we’ve been submitting, we’ve made tremendous progress on this critically important aspect of the game. But we still have a ways to go!

Anyway, we are wrapping up our work on Chapter 3 this week. So we thought we’d celebrate by teasing with a vine, and a gif. I’ll just leave these here without further comment. Enjoy!


See Ya Next Year!

This will be our last update this year. We’ll update again when we complete Chapter 4, which is currently scheduled to be sometime in January. So until then, have a safe and happy New Year!

-Team Ragtag


Co-Founder of Chicago, IL based indie game developer, Ragtag Studio.

This Post Has One Comment

Leave a Reply