Major Milestone Complete!

Greetings friends of Ray!

First off – We are super excited about the milestone we’ve just completed. Over the weekend, for the first time we were able to play the entire game from beginning to end. This means all levels and features are designed, implemented, and fully playable. Very exciting!

Now, while that might make it sound like we are very close to done, the truth is we still have a lot of work ahead of us to take the game from what it currently is, to something that looks and plays great from beginning to end. But the bright side is that the vast majority of the questions are answered, so we can finally concentrate on taking everything we have and polishing it to a shiny sheen. We are very happy to be at this point!



Preparing for Liftoff

With that milestone in our rear view, we have begun planning for the final phase of development. One of the most important things we will be doing is a massive round of revision on our combat and movement. We’ve compiled a giant document filled with suggestions for improvement and have begun the process.

After spending a bit of time improving our combat, and revisiting and polishing up our levels, we will begin heavy playtesting. To coincide with that, we hope to begin to distribute certain levels of the game to those of you that backed our project at the Alpha level. We don’t have any set dates for that just yet, but we’ll give more information on that in future updates.


Ray’s the Dead Public Appearances

In the last couple of months we’ve shown Ray’s the Dead at a couple of public events, including the Indie MIX during GDC out in San Francisco, and at SXSW in Austin, TX.

Both were great experiences, at totally different ends of the spectrum. The Indie MIX gave us a chance to talk with press and other developers about the game, while SXSW was primarily kids and families playing the game. All feedback was equally valuable and important. We are very happy with the response we received.

Some of you have been asking if we will be attending PAX East this year. The answer is no, we will not be at PAX East. Sorry to disappoint!



That’s all we have for this update. We’ll update again when we have more to share.

As always, thank you for your continued patience and support!

-Team Ragtag


Co-Founder of Chicago, IL based indie game developer, Ragtag Studio.

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