Hello friends of Ragtag! Already knee deep in the month, it’s time for the February Ray’s the Dead Development update!
There have been two notable developments in the last few weeks.
First off, the Character Pipeline is complete! Shawn and Matt have put a lot of time into smoothing out the process of getting characters into Ray’s the Dead, while at the same time offering a lot of options and variety. This allows Matt to very quickly paint his characters, drop them in the game. A system is now in place that will smartly randomize all the different accessories he’s put together. The benefit for YOU is you’ll be seeing a nearly infinite variety of unique looking characters! This has been a large undertaking and we are thrilled to see it come to completion. But the best part is the next part: Matt is back on characters later this month! So expect to start seeing lots of new art along that front coming soon.
Second, the process of taking the first half of the levels to a nearly-final state has begun! Matt is laying down the foundation for the look of the levels by creating some of the larger set pieces, and providing concept for our pair of contractors. Chris is taking the art, putting it all together in the levels, and scripting up all of the dialogue, camera movements… everything you’ll experience while playing the game. Its super exciting to see everything that’s been in our heads for so long coming together visually. And so far we are really pleased with the results. We think you will be too!
Aside from that, Shawn has been knocking out bugs, gearing up to bring a couple more contract programmers on board, and also putting some time into getting Ray’s the Dead running on the Vita. Its exciting to hold Ray in the palm of our hands!
Jake is set to deliver two more levels worth of music this month, we are stoked to get our ears on that. Perhaps we’ll have something we can share with you in next months update.
In January, Aenne completed a first-final draft of the script. She came to visit us in person a couple of weeks ago, and many meetings were had. She has started the process of editing and reworking some aspects of the story.
We also begun casting voice actors for the characters in our game! We’ve begun receiving demos from some talented individuals, and so far we are very happy with how things are turning out. If all goes according to plan, this silly gibberish will be good for a lot of belly laughs.
And finally, Chris will be roaming the floor of GDC the first week of March. Hope to see some of you there!
That’s it for now! Stay tuned for future developments, and as always, drop us a line if you have any questions or stories to share. Take care!