Lessons learned from releasing the Fist into the wild
I wanted to spend some words talking about some things I feel we did right, and some things we did wrong surrounding the release of Unstoppable Fist. Fist is only our second release, and we are far from what I would consider ‘skilled’ at releasing games, so take what you read with a grain of … Continue reading Lessons learned from releasing the Fist into the wild
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