Ray’s the Dead Kickstarter and Ragtag Relocation

Greetings friends of Ragtag Studio!

We have exciting news to share with you!

The first bit of news is that we are very close to relaunching the Ray’s the Dead Kickstarter!  The campaign will feature new insights and unseen footage from the game. You will be able to read about the new features, and all the developers collaborating on the project with us. Learn about how we have expanded Ray’s story, and a few more surprises. We are excited to launch the campaign in early August, and of course we have been cooking up some awesome rewards for our backers!


For a preview of the campaign visit our Prefundia page by clicking here. At the top of the Prefundia page you can enter your email to receive notification as soon as the campaign is launched.  Be one of the first to support Ray on his undead journey!

The second bit of exciting news is that Ragtag Studio is taking a major step toward ensuring Ray’s the Dead will be the awesome game we know it can be. Ragtag is relocating to Dallas, TX!

Matt starting to load the truck

Matt starting to load the truck

That’s right, Shawn, who already lives in Dallas, will be joined by Matt and Chris the first week of August so all three of us can work side by side. This is a big deal for us and for the project. Being collocated will significantly improve our collaborative development process, because we have learned we work much better in person! This move will also allow us to reduce our expenses and keep our current self funding efforts going a bit longer.

Matt, Chris and their wives will dearly miss Chicago, but we all believe this is the best step for Ragtag Studio and Ray’s the Dead.

The view from Chris' rooftop.

The view from Chris’ rooftop.

So Chris and Matt will be off the grid for a few days moving down to Dallas, but as soon as they land, it will be Kickstarter time!

So check out the Kickstarter Prefundia page, sign up to get an email notification when the campaign starts, and spread the word to help get Ray started off on his undead adventure!


Indy PopCon and a new addition to the Ragtag Family

Hello friends of Ragtag! We’ve got a quick status update for you!


First off, we wanted to let you know first off that we will be attending Indy PopCon this coming weekend in Indianapolis! We will have with us a little taste of some of the new content we’ve been working on. This is the first public showing of Ray’s the Dead in nearly a year, so if you happen to be in the area we would love to have you stop by our booth! Chris will also be on a few panels throughout the weekend, likely spilling a few tasty tidbits about the game here and there. Find Chris and mention this blog post, he’ll give you a little something as thanks! Also, we’ll be selling our new posters for the first time. Get ‘em while they’re hot!


A bit of unfortunate news. We decided that while we do have a small slice of the game ready to share, we aren’t quite ready for the big spotlight that is E3. So we decided with great sadness in our hearts to pass on E3 this year. It was a tough choice, but the right choice for the project.

To end on a bright note, we wanted to introduce you to the newest member of the Ragtag family, Phoenix Carter!


Proud parents Matt and Jessica brought Phoenix into the world on March 24th. Remarkably, she has already started helping out proud Papa Matt with his work on Ray’s the Dead. Notice above how Matt can simultaneously make art for Ray’s the Dead, playtest the game, and take care of Phoenix, all at the same time… an amazing man indeed!

That’s it for this update! Thanks for reading, and we’ll be back with more soon!

-Team Ragtag

Ray’s the Dead – Status Update

Hello friends!

Chris here, to bring you our not-quite-monthly blog update. We are well aware that we have been on the quiet side for far too long now. That’s because we’ve been very hard at work bringing our pal Ray to life. We still don’t have much game content to share just yet, but I wanted to give a bit of an update on what we’ve been up to, and what our plans are for the near future.

Last year, after spending several months demoing the game between PAX East, C2E2, and E3, we decided to go into hibernation and focus on the game. There are two primary reasons for this. First off, we wanted to take the time to properly implement all of the systems that would make up the Ray’s the Dead engine. Developing them fully is something we didn’t have time for prior to releasing our last demo. The second reason is that we learned a lot from demoing the game to the fans, and press. We learned so much about what works, what doesn’t work, what people respond to, etc. This was incredibly valuable information, and helped inform many of the decisions we have made since then.

Our original plan was to resurface with a new demo at this recently-passed PAX East. As the date drew nearer and nearer, it became clear that the game wouldn’t be at a level that we felt would be ready for the limelight. It was a really difficult decision for us to pass on PAX East, but we felt it was the best decision for us, and for the game.

Our next plan, and the plan we are currently working toward, is to show the game at E3, overlapped by our long awaited Kickstarter re-launch. We have brought on some additional help, and are burning the midnight oil to do our best to make sure this can happen.

There have been some huge, life-shaking events happen to a couple of us in the past month. Speaking for myself, both my father and my grandmother passed away in the last 30 days. Matt has had a life altering event happen that is on the other end of the happiness spectrum, but I’ll let him speak about that in the next blog post!

Despite our small team size, our very ambitious game, and life doing all it can to keep us from working on the game, we are pushing forward with great enthusiasm. We are still not 100% certain that we will make our goal of showing at E3, but know that we are doing our best! In the end, we feel that what is most important is showing the game when it is ready to be shown, and it would be counter productive to show it prematurely.

Despite being relatively absent from the media spotlight for the last 9 months, a lot of amazing things continued to happen. We were Green-lit for release on Steam, and we announced that Ray’s The Dead will be coming to the PlayStation 4! We feel very good about the opportunities that are already lined up for Ray’s The Dead, and are happy knowing that we can concentrate on making the game as awesome as we possibly can.

We know that many of you are excited for the game, and it has been a frustrating wait especially with our lack of communication. We really appreciate your patience, and want you to know that we are devoting our lives to making Ray’s The Dead the best game we are capable of making.

Thanks for your continued support!

-Team Ragtag

Reflecting on another side of Ray’s the Dead

Hi there friends, happy February to you! Today, we reveal a new piece of art! This piece hints at what we have in store for the dual narrative that runs throughout Ray’s the Dead.

The story will bounce back and forth between the present day, where Ray is roaming the earth in zombie form, and the past, with Ray as a human before he met an untimely demise. You’ll spend a good amount of time in fully playable flashbacks, experiencing key moments in Ray’s human life, while unraveling the mystery of what happened during his days as a stock trader in the 80′s.

Our own Matt Carter painted this image which reflects this exciting aspect of Ray’s the Dead.

KeyArtWe look forward to giving you a deeper look at this side of the game in the coming months!

Note: When the PS4 PlayStation Store updates on Feb 4th, the above image will be the new representation of Ray’s the Dead in the coming soon section. Be sure to check it out!

Here is a super cool hi-rez 1920×1080 wallpaper version for you! Clicky:


See you next time!

Ragtag’s 2013 Year In Gaming

Happy New Year friends of Ragtag! We realize we’ve been eerily silent here at Ragtag HQ, and we apologize for that! The bright side is that our silence is because we’ve been hard hard at work on Ray’s the Dead. Its coming along nicely, and we will have lots more info to share in the coming months.

As we prepare to climb out of our deep development hibernation period, we wanted to get into a habit of updating our devblog at least once a month. To get that rolling, we are going to kick off the new year with a recap of our gaming experiences from 2013, and what we are looking forward to in 2014. Please leave your own fond memories in the comments below. Thanks for reading!


Shawn Halwes’ 2013 Memorable Gaming Moments

  • Game of Dad – First person parenting simulator with a persistent world and hyper realistic graphics, surround sound, tactile feedback and iSmell 2.0.  I spent many sleepless nights playing this one with my wife.  The narrative is unreal and made me laugh and cry multiple times.
  • Playing Monaco 4 player co-op with the my bros.
  • Playing The Walking Dead with my wife.  This game was particularly powerful after playing Game of Dad all day.
  • Playing Device 6 with my wife.  High fives abound when one of us cracks a puzzle.  A creative reboot of text adventuring taking advantage of tablet features made for fun times.
2014 Top 5 Most Anticipated Games:


logoMatt Carters’ 2013 Memorable Gaming Moments

  • Hotline MiamiThe sound track and 80s theme caught my attention when I first read about this oneAnd while I wouldn’t call the graphics attractive there was something about the dirty look of everything that seemed to add to the allure. Hotline Miami was one of the few games last year that just had to have when it came out and boy am I glad I did.  I came to the conclusion this last year that I am pretty much the worst gamer ever and Hotline Miami was the game that made me realize it.  This game has got to be one of the most brutal games that I have ever played, in a few ways.  First off you die, a lot. Secondly, you kill, a lot.  And no matter how hard it is you’ll come back for more.  Not only am I the worst gamer ever, I’m also a pussy.  I don’t put much time into being punished by a game but Hotline Miami was a nasty mistress that I kept going back for one beating after another.  I attribute this to the games instant re-spawn when you die and frequent check points.  One of my favorite aspects of the game is the way that I felt like I was leveling up as I progressed, each try at a level I knew a little more about what to do to survive the beating.  Anyway, if you can’t tell by my ramblings I rate this game pretty highly.  From the games that I played in 2013 I’d say this was my game of the year.
  • Warhammer Space Marine - I had been pecking away at this game for a while and but had a blast every time I picked it up.  I’m not into the Warhammer thing but this game made me feel like a badass Space Marine from word go.  I really enjoyed the games balance between beating the crap out of baddies with my melee attack and beating the crap out of baddies with my super sweet guns.

TWO’s COMPANY - My favorite game experiences this past year revolved around time spent with my wife, Jessica.  Over the years we’ve played through a lot of games together and in 2013 I was especially lucky to play through a good number of great games with Jess.  Here are the highlights:

  • Lara Croft Guardian of Light - What a fantastic couch Co-Op game!  The graphics are gorgeous and the gameplay is light with a quick pace.  The two player focused puzzles are just varied and clever enough to stump you for a few minute before you’re on to the next.  If you are playing with a less experienced gamer just set the combat on easy and you’ll still have a satisfying adventure.  I can’t recommend this game enough.
  • MachinariumThis is a beautiful adventure game that has a lot of heart.  The art is so warm and full of life that its hard not to like.  We did have issue with a number of the puzzles in the game as they felt completely arbitrary and unable to be solved using logic within the rules laid out by the game’s world.
  • The Walking Dead: Season 1Last of Us takes the cake as the most amazing character artistry I’ve ever scene in a game but it pales in comparison to Tell Tale’s Walking Dead in terms of player involvement in story.  Despite the game’s clunky controls It didn’t take long for Jessica and I to get sucked into the story and attached to the characters to the point where we actively role playing the kind of person we wanted Lee Everett to be.
  • Unfinished SwanFinished Swan!  While the narrative in this game ended up being crap the fresh mechanics and cool environments kept us coming back for more.
WHAT’S NEXT?  – Aside from the MASSIVE back catalog of games that I own and have yet to play, here are some games that I am looking forward to that are coming out in 2014.
  • Hotline Miami 2After falling in love with the ass-whooping that was the first game I’m eagerly awaiting more kill by the seat of your pants action.
  • The Walking Dead: Season 2I’m going to need to spend some quality time with my wife this year after our baby is born in March and I think I know just the game to spend it with.
  • Oddworld New And TastyWhat can I say?  I’m a sucker for anything Oddworld.  Growing up in a house full of a lot of turmoil Abe’s Odyssey was one of the few times I can remember my entire family sitting down and enjoying a game ( or pretty much anything) together.  Oddworld games have a sense of humanity that really draw people in regardless of whether or not they are gamers.  On top of that I was fortunate enough to meet Lorne Lanning at E3 last year and his friendly and encouraging personality only made me want this game more.
  • Open World Construction Games - I believe that these games have an important yet untapped role role to play in education and engineering. As well as pushing the envelope of player centric story telling.
  • Bethesda’s Next RPG – One of my guilty pleasures of gaming is setting aside time to travel to the world’s of Fallout and Skyrim.  I’m guessing that I have played more Skyrim than any other game.  And I’ve loved every minute of it.  I can’t wait until Bethesda announces it’s next RPG which will be, no doubt, set in space, an amazing answer to the Star Wars and Mass Effect universes.  I know its coming and I can’t wait until they announce this game. I can dream can’t I?



Chris Cobbs’ 2013 Memorable Gaming Moments

Sleeping Dogs - This was a true eye opener for me. I was completely caught off guard by how much I enjoyed it. It even made me like the DRIVING missions in the game. *GASP!* Not only was this one of the most fun games I played in 2013, it was also my first Platinum Trophy on PSN. This game made me finally realize that I do, in fact, enjoy open world games.

  • Hotline Miami - For some reason I was opposed to this game right out of the gate, and certain I wasn’t going to like it. The glorified violence was a bit of a turn off. However, Matt’s enthusiasm convinced me to give it a try, and I already owned it thanks to one of the many Humble Bundles I bought this year, so I decided to give it a shot. I played it beginning to end and was stunned by how much I enjoyed it, such a satisfying action game. Thanks for knocking some sense into me Matt!
  • Resogun - Loved this game so much, I got completely addicted to it. My enjoyment of the game and the corresponding desire to experience everything it had to offer pushed me to be a better gamer. Bonus: I managed to earn my second Platinum Trophy.
  • Ace Attorney 5 - One of my favorite franchises returns with a vengeance! I’m still playing this, but I’m happy to report that nothing was lost in the move to a new platform, 3D models, and a different writer. An excellent entry in the series.
  • Persona 4 - I caught up on my Persona by playing Persona3 the end of last year. I am currently playing Persona4 and am loving every minute of it. The announcement of Persona5 has me drooling.
  • PAX East / E3Had so many amazing experiences meeting new people at both PAX EAST, as part of the Indie MEGABOOTH and at E3 as part of Sony’s booth and press conference. The friends I’ve made and the experiences we had at these shows have already made this crazy endeavor we are on so very worth it.

2014 Most Anticipated Games-

  • Bravely Default - So excited to finally get to play this, I’ve heard so many great things and I always crave a refreshing take on my favorite genre – the RPG.
  • Dark Souls II - I haven’t been the same person since playing Demons’ Souls. I will devour this game with a shameless delight.
  • PixelJunk Inc – It has been too long since our friends at Q-Games have released a new entry in the PixelJunk series. I love the look of this and can’t wait to get my hands on it.
  • Danganronpa – So happy to see this localized! A strange Japanese game in the vein of Phoenix Wright.
  • Persona 5 – The date hasn’t been officially announced but I’m hoping this makes it out in 2014.
  • Ray’s the Dead – Hey, I’m excited for our game so I don’t care if this is cheating!

That about sums up our gaming year. You’ll hear from us soon with more news regarding Ray’s the Dead! Happy New Year!

Indie Marketing Experiment: Ray’s the Dead TF2 Hat

Hey friends!

Today we want to show off an appropriately weird little something we’ve been working on: the Ray’s the Dead Team Fortress 2 Hat!


Ragtag Matt has been hard at work on this hat, and we think he did a bang up job!

The Reason For The Hat

Here at Ragtag we are always thinking of ways we can try to get the word out about our game in a different way, and we think Ray’s the Dead is a game that should appeal to anyone that craves something a little different.  Providing the hat is an attempt to try to get a new genre of gamers to give our game a shot.

The original reason we made this hat was to try to drive additional attention to our Steam Greenlight page, but we were Greenlit before we had a chance to try this out.

So today, we are posting two pages on Steam. One, is our official Ray’s the Dead Coming Soon page.  The second, is our Ray’s the Dead Team Fortress 2 Hat page. Our hope is that many of the people that browse the new items in the Team Fortress 2 Marketplace will see our hat, wonder what the HECK it is, think its really cool, give us a 5 star rating, leave a nice comment, and most importantly, flip over to the Ray’s the Dead Coming Soon page and check out the game itself.

EngineerHatExciting Potential

After talking with Valve a bit, if the hat does get enough of a positive response and is accepted in to the TF2 store, we should be able to offer it as a free pre-order bonus with the purchase of Ray’s the Dead! We have seen a few other games do this, and hope it will be a compelling motivator for people to order the game ahead of its release.

steamworkshop_webupload_previewfile_181286475_previewSo while we have you, please take a moment to vote and comment on our Ray’s the Dead TF2 hat page.

Oh! And please check out our Ray’s the Dead Coming Soon page. You can do fun things like add the game to your wishlist, and help us out by starting things off in the community page.

And just as important, please help us spread the word amongst your pals that may be interested.  If we get the hat accepted into the store fast enough, we can involve it in our forthcoming Kickstarter campaign!

Thanks for your time!

-Team Ragtag

Ray’s the Dead is coming to Steam! + Meaty Status Update

Hey there friends of Ragtag! At long last, it is time for another devblog update. In this installment, we’ve brought with us a chunky status update on Ray’s the Dead, along with some really great news.  So lets jump right in with the good news first! RayGLBannerCompleteAs you may have guessed from the title of this post, Ray’s the Dead has officially been Greenlit!  This means when we release the PC/Mac/Linux versions, we can pop them straight onto everyone’s favorite online gaming portal – STEAM.  We couldn’t have been happier to receive the good news the morning of August 28th, and we have YOU to thank for this!  The momentum really picked up in the last several weeks, and it makes us feel all warm and fuzzy inside to know that the excitement for Ray’s the Dead is increasing as we draw closer to release.

If you had told us back when we started Ray’s the Dead that we would be releasing on both the PlayStation 4, as well as Steam, we wouldn’t have believed it was possible. With this, we are very satisfied with the positioning we’ve accomplished before release. That doesn’t mean we are done exploring other release options, but we are very happy with the plans so far.  More on that in a bit!

Ray’s the Dead status update!

Alright so many of you have been asking us, just what the heck is going on with Ray’s the Dead? I’m here to give you a bit of insight on what we’ve been up to, and what our plans are moving forward.

First off, as great as PAX East and E3 were for us, we realized what huge resource drain these conferences can be for a small, three man team.  With great sadness in our hearts, we decided after E3 that we wouldn’t attend any more conventions / festivals for the rest of the year so we could concentrate on development.  As I type this, all of our great friends and fans are having a great time at PAX Prime.  And as much as it hurts to not be there, I’m happy to report that we made the right decision as we’ve been making great progress on the game!

After E3 we took a chunk of time to step back and evaluate the state of the project.  We reflected on everything we’d learned in the previous few months of watching hundreds of people play through our early demo. There was a lot of very positive feedback, but also clearly some things we needed to reevaluate. One major realization was that we weren’t hitting on our initial goal of the controls being as simple as they could be. We have since been taking steps to revamp the controls to be simpler for anyone picking up and playing for the first time.


Ragtag Matt’s Graveyard concept image

We also took some time to flush out Ray’s story, along with mapping out the entire course of the game. We really like the plans we have for telling Ray’s back story, and have made that an even more significant part of the game. We haven’t yet shown any of the flashback sequences, but you can expect that in the future that will become a more prominent focus of the game.  We are torn because we really love the flashback sequences we have planned, and want to show them, but we also don’t want to ruin any surprises before the game is released.  What to do?

At any rate, things are going well.  We now have an updated control scheme that we are testing, and a framework of the entire game is playable.  We are now in the process of refining our combat systems, along with adding some new features we haven’t revealed yet. We are currently working toward a goal of having the entire game playable with all features working, and a couple of fully polished, final missions that will have us ready for…..

Another Kickstarter!

That’s right! Our hope is to launch another Kickstarter in the coming months. As you can see, a lot of things have fallen into place that were still up in the air back when we last ran a Kickstarter. We will be able to offer the PlayStation 4 version as a reward tier.  We can say with certainty that anyone can redeem their copy of the game on Steam. We also have some new and exciting rewards that we hope to be able to offer, that are a direct result of some of the new relationships we’ve cultivated the last few months.

In addition, some good news has fallen into our lap that will allow us to start a campaign with a significantly lower asking goal, which should make it far easier to reach our goal. We hope everyone will be as pumped for the relaunch as we are!  Oh, and did I mention we intend to have some enticing stretch goals in the form of…

Additional Platforms!

Many people have been asking about additional platforms for Ray’s the Dead. We don’t want to commit to too much too soon, but with some additional financing through Kickstarter, its possible that we can get some additional help to support more platforms.

At this point, we are licensed to release the game on every major platform with the exception of the Xbox One, and that is in progress. In the months leading up to our Kickstarter, we will be evaluating each platform, and gauging interest from our fans.

That’s where you come in!  In the comments, please mention your platform(s) of choice.  

Or if you prefer, Tweet it at us.

Or, Facebook it at us.

Or, email it at us, at info (at) ragtagstudio (dot) com

Shut Up Already!

Wow, that went into a lot more detail than I expected. Hopefully this entry catches you up on what we’ve been up to the last few months. Thanks for your time, and feel free to ask additional questions in the comments. For now, back to work for us!

Ray’s the Dead is coming to the PS4! + Status update.

Hey there friends!

Have you heard the news?  Ray’s the Dead was announced for the PS4 during this years E3!  We are super excited about this news, and have been anxious to share it with you for quite some time now.  In addition to this exciting news, we want to give you a status update on the project to answer many of your questions:

Different versions of Ray’s the Dead

Regarding the PS4 version.  This will not be a launch title, but we do hope to release within the ‘launch window’, which is considered to be within 6 months of the release of the system.

As of now, our original plan of bringing the game to the PC/MAC is still happening!  The agreement we signed with Sony only has us being CONSOLE exclusive for a very short period of time.  This has no impact on our ability to release Ray’s the Dead on any computers, or mobile formats.  In fact, we could theoretically release on PC first if we like!

Many of you have asked if we will release the game for the WiiU.  We are licensed Nintendo developers, and we met with them at E3 this year.  There is a mutual desire to have the game released on their console, we just need to take the time to decide if this is something we can commit to.  We WANT to do it, trust us!  Hearing from more of you that you want it on WiiU would be a big help!

Regarding the Linux version.  This is something we still intend to do, but as it does require funding and additional resources, we can’t promise.  But as long as we receive some funding, we will make it happen.

Funding the Dead

Just to be clear, as of this moment, we are not receiving any money from Sony, or from anyone else.  We want to take more time to let things settle, and make more progress on the game before we decide what path to take to procure funding.  We do have a few options, and are in the process of evaluating what will give us enough funding to make the game we want to make, while maintaining the ability to make good on all of the promises we’ve made regarding platform releases and whatnot.

Kickstarter is still high on our list of options, but there are still a few loose ends we’ll need to tie up before making another go at Kickstarter.  Hopefully that’s something we can elaborate on a bit more in the near future.

The Near Future

In the near term, we are going to go into game dev hibernation.  We’ve been spending a LOT of time working on conventions, Kickstarters, and conferences.  As a result, progress on the game has slowed.  We are going into a cave for a while and when we come out, we want to be much closer to completing this bad boy!

But oh, don’t worry!  This doesn’t mean you won’t hear from us at all!  We’ll pop our heads out with the occasional update, and you’ll frequently find us toiling away on the game, live, on our Twitch.tv channel.  But we will not be attending conventions such as PAX Prime or GamesCom.

We still need your votes on Steam Greenlight!

We still need lots of love on Greenlight!  If you haven’t already voted, please do so here.  If your friends haven’t voted yet, please make them!

And speaking of Greenlight, Ray’s the Dead will be part of a really cool Greenlight Supershow that’s taking place on June 29th!  25 games will be featured in this all-day event, with the goal of raising awareness and trying to add votes to our Greenlight campaign.  We hope you’ll be there as we play the game live with Alix from Robot Loves Kitty!  Our segment is at 12 Noon Eastern time.

Keep in touch!

Be sure to follow all of us at our respective Twitter feeds to keep up with the latest details, and to find out when we’ll be appearing on Twitch.  And please say hi on occasion, we get lonely.





Thanks to all of you for your continued interest!



Ray’s the Dead is still very much alive!

As you may have heard earlier this week we ended our Kickstarter campaign for Ray’s the Dead. It was a very difficult decision, one that we didn’t come to lightly but we think it was the right move to make.

We wanted to start off by saying Ray’s the Dead is still very much alive and kicking!  We are more excited than ever about this game!  Secondly, we wanted to say a big “THANK YOU!”  again to everyone that backed us during the Kickstarter as well those of you who took the time to promote the campaign!  We can’t begin to tell you how much that support means to us. That said we’d like to let you know a little more about the reasons that we didn’t let the Kickstarter run to completion.

As we mentioned in our final update to backers we have some great news to be announced in the next couple of weeks. While we are super excited about these announcements, their timing just didn’t line up with the Kickstarter like we expected making it very difficult for us to communicate aspects of the campaign to potential backers.  At the same time the campaign was drawing closer to its end and we realized that we weren’t communicating the essence of Ray’s the Dead in a clear and concise way.  We needed to refine our message to really make the Kickstarter the success that it needed to be.  With these factors in mind we made the strategic decision to end the campaign so that we could regroup as a team and assess the overall picture.

Over the next few months we will be working on the game, contemplating what we’ve learned from Kickstarter and formulating an improved approach to how to successfully crowdfund Ray’s the Dead.  Rest assured we are committed to our vision of Ray’s the Dead and won’t be compromising that vision for funding.

Once again, we are extremely grateful to those of you that have supported us.  We are glad we were able to connect with you, and convey to you the promise of our project.

More info will be revealed in the coming months!  Thank you for your interest, and your support!

-Team Ragtag

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Steam Greenlight! Ray’s the Dead storms PAX East!

Hi there!  Wow its been far too long since we’ve updated this blog.  We went deep into a dark pit to create the demo we brought to PAX East.  It was an evil place, we had very little contact with the outside world.  On the bright side, not only did we make it out alive, but we came out with lots of exciting news to share!RayGLBanner

First off, Ray’s The Dead is now on Steam Greenlight!  Steam Greenlight is the route games must go in order to be granted access to Steam.  Our campaign is going very well so far, but we need your votes!  Please click the banner above and give us a YES! vote and a favorite.  Help us bring Ray’s the Dead to Steam!0X1On March 22nd, we launched our Steam Campaign.  This was the very morning that PAX East started.  It was an exhausting, but very exciting day!  We had the honor of being part of the Indie Megabooth.  A collection of 50 amazing indie developers, all under one banner.  We had a modest 10′x10′ booth on a great corner location.

Chris prepares the booth before the show opens.

Chris prepares the booth before the show opens.

The show lasted 3 days, roughly 8 hours each day.  We couldn’t have been happier with the turnout.  The demo was running on four computers most of the time, featured 4 levels, and clocked in around the 20 – 25 minute mark.  To our elation, the majority of the people played through the entire demo.  We rarely had a computer open for more than a few seconds, and very often we had lines of people waiting.

Tracy is buried in our crowded booth!

Tracy is buried in our crowded booth!

The overall reaction was overwhelmingly positive!  Many people left excited and came back later with their friends.  Hearing from people that their friends told them to come, and seeing previous visitors return was one of the best feelings we experienced.

Having fun playing Ray's the Dead!

Having fun playing Ray’s the Dead!

Shawn is asked to autograph a pillowcase!

Shawn is asked to autograph a pillowcase!

In addition to making and meeting many new fans, we also had a lot of press stop by.  We were thrilled that our booth was enticing unscheduled press to come talk with us.

Matt is interviewed by GDI.

Matt is interviewed by GDI.

Tracy is interviewed by Todd Kenreck of NBC!

Tracy is interviewed by Todd Kenreck of NBC!


Matt looks on creepily as Aenne and Melissa from Press2Reset made a bee-line for our booth first thing on Friday morning!

Matt looks on creepily as Aenne and Melissa from Press2Reset made a bee-line for our booth first thing on Friday morning!

We also held a raffle!  We raffled off this one of a kind Ray plushie!  Designed by Matt, hand stitched by my mom, Ellen.

Ray is roped to the raffle bucket.

Ray is roped to the raffle bucket.


Joanna was the lucky winner!

Joanna was the lucky winner!

We even had some random encounters outside of the show.  Disney superstar Davis Cleveland was staying in the same hotel as the Ragtag Crew.  He was stoked about Ray’s the Dead!

Shawn lets Disney Star Davis Cleveland try his had at Ray's the Dead in the lobby of our hotel!

Shawn lets Disney Star Davis Cleveland try his had at Ray’s the Dead in the lobby of our hotel!

The whole experience was amazing and uplifting for us.  We made lots of new friends, both on the gamer side, and the developer side.  And getting this kind of reaction to our game has been one of the most gratifying experiences any of us have experienced in our 13 year career!  We couldn’t be happier with our time spent at PAX East.

The three Ragtaggers.

The three Ragtaggers.

Here is a round up of all the media we’ve received so far:

NBCNews.com interview

Patrick Hancock from Destructoid gives his thoughts

GameNTrain talks about their PAX Highlights

Eric Ratcliffe talks about Ray’s the Dead on his Vlog.  We are at the 16:50 mark.

Shawn is interviewed by JayIsGames

Matt is interviewed by GDINews


Variant Dash calls Ray one of his favorites

Lots more to come!  We also spoke with Total Biscuit, Kyle from Beef Jack, and Alex and Steve from Greenlit Gaming!

Stay tuned!  We have lots more to share, next up: Ray’s the Dead Kickstarter!